Via Borepatch, I found this survey to tell you what kind of D&D character you should be.
Is it accurate? I dunno...Those of you who know me can decide for yourselves.
ETA: I find it interesting that many of the bloggers I like are also "Neutral" to a greater degree.
I Am A: True Neutral Human Wizard (7th Level)
Neutral A true neutral character does what seems to be a good
idea. He doesn't feel strongly one way or the other when it comes to
good vs. evil or law vs. chaos. Most true neutral characters exhibit a
lack of conviction or bias rather than a commitment to neutrality. Such a
character thinks of good as better than evil after all, he would rather
have good neighbors and rulers than evil ones. Still, he's not
personally committed to upholding good in any abstract or universal way.
Some true neutral characters, on the other hand, commit themselves
philosophically to neutrality. They see good, evil, law, and chaos as
prejudices and dangerous extremes. They advocate the middle way of
neutrality as the best, most balanced road in the long run. True neutral
is the best alignment you can be because it means you act naturally,
without prejudice or compulsion. However, true neutral can be a
dangerous alignment when it represents apathy, indifference, and a lack
are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse as
well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.
are arcane spellcasters who depend on intensive study to create their
magic. To wizards, magic is not a talent but a difficult, rewarding art.
When they are prepared for battle, wizards can use their spells to
devastating effect. When caught by surprise, they are vulnerable. The
wizard's strength is her spells, everything else is secondary. She
learns new spells as she experiments and grows in experience, and she
can also learn them from other wizards. In addition, over time a wizard
learns to manipulate her spells so they go farther, work better, or are
improved in some other way. A wizard can call a familiar- a small,
magical, animal companion that serves her. With a high Intelligence,
wizards are capable of casting very high levels of spells.
out What Kind of Dungeons and Dragons Character Would You
Be?, courtesy of Easydamus (e-mail)